Kevin Alan Smith - Game Developer
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Fortnite

  • Associate Producer

    • Jan 2022 - Oct 2023

  • Production Assistant

    • Mar 2021 - Jan 2022

  • Production Assistant (Contract)

    • Mar 2020 - Mar 2021

Over 3 years as a Producer at Epic Games, I helped ship 14 seasons of Fortnite to millions of players around the world. I started as a Production Assistant contractor, was eventually converted to a full time employee, and was ultimately promoted to an Associate Producer.

During this time, I worked with the Fortnite UX/UI team. This gave me the opportunity to produce diverse initiatives, including seasonal Battle Royale HUD, shop and monetization features, Discovery, and UEFN/Creative mode. I worked with multidisciplinary teams including UX designers, UI artists, engineers, and tech designers, as well as external stakeholders like product managers and design leadership, to develop and implement efficient processes. I drove significant projects from concept and ideation through to final delivery, including the Fortnite item shop overhaul, Discovery improvements like multi-mode select and the Browse tab, an overhaul of XP presentation across the game, and many more.

I also coordinated the item shop. This involved maintaining and reviewing the calendar of offers, hotfix and encryption timing for patch releases, and live incident ownership and mitigation. During my tenure at Epic, I owned many such live incidents, working with team members and stakeholders to deliver solutions in a reasonable time frame and within the technical boundaries of Fortnite as a live product. In this fast paced, high pressure live service environment, I consistently advocated for process improvements and realistic goals, and overcame blockers through effective communication and collaboration.